Shadowrun corporate download pdf
The objectives and purpose of the Brotherhood have been exposed. Some of the questions are answered. But the truth is even more chilling…. Build from a thousand kilometers of flesh and steel. It writhes in the passions of those who live in it.
Everyone and everything is connected here; there are no accidents. Talk a walk down any street and read the writing on the wall: Sprawl Sites is a sourcebook for Shadowrun, First Edition, and includes hundreds of encounters of every type, from blood-crazed gangs and mystic magicians to mild-mannered Orks and back-stabbing Corporate Cops.
Your Shadowrun campaign will never be the same. Magic has returned to the world, and with it has come all manner of beasts. Genetic material, long dormant with the absence of magic, has been reactivated, transforming mundane animals into creatures once believed supernatural, even mythical.
Juggernauts rome the plains, Firedrakes infest the woods, Leviathans swim in the oceans, and Devil Rats now hunt Man in the shattered Sprawls that he has created. Included with each entry are illustrations, physical descriptions, feeding habits, magical abilities, range, and safety tips for runners. Shadowrunners like us need to keep up with the latest developments. Who are the Clans? Where do they come from? What do they really want? The Wolf Clan Sourcebook reveals the history, culture, and military capabilities of the Wolves, one of the premier Clans.
A must for any BattleTech fan. Davion planned to lure a couple Kurita regiments onto Galtor with rumors of a newly discovered Star League storehouse and then ambush the Kurita forces with his own secret reinforcements. Everything went according to plan until five rgiments landed and Davion engineers discovered a real Star League installation.
Soon Davion units were fighting for their very existence. This BattleForce scenario set includes a detailed history of the three-month campaign, orders of battle for the units involved and eight scenarios that recreate the pivotal battles.
The Clans From beyond known space come the Clans…hightech barbarians bring war and destruction to the Inner Sphere. The Jade Falcons were one of the fiercest and most brutal of these Clans. Preying on the Federated Commonwealth, they mercilessly slaughtered its defending forces. The most successful of the Jade Falcons forces were the Falcon Guards. Led by Star Colonel Adler Malthus, the guards amassed an incredible string of victories. Their fate was to end up buried under tons of rock, entombed forever by Leftenant Kai Allard, giving the Federated Commonwealth its first victory over the Clans.
This scenario pack recreats the battles for Twycross, with 15 BattleTech scenarios and 1 BattleForce scenario, following the Falcon Guaards from their greatest success to their final stand. The Future of Warfare! The year is and war has ravaged the thousands of worlds of the Inner Sphere for centuries. Successor Lords send clashing armies to conquer their neighbors and re-establish the long-lost Star League.
Though the BattleMech is the king of the battlefield, it is supported by a much vaster array of conventional vehicles that fight every where from premier border worlds to the back waters of beyond.
When in the hands of an experienced field commander, even a BattleMech must be leery when facing a company of tanks. This revised edition of the original Technical Readout: features the most common military vehicles of the Succession Wars. Additionally, this volume contains nineteen vehicles, aerospace fighters, DropShips and JumpShips mentioned in the fictional context of the BattleTech universe but never before presented in a technical readout.
In this ongoing conflict, the mercenary soldier has ample opportunity to seek his fortune under the banner of one of the Great Houses—a career fraught with danger but rich in potential rewards.
Commentary and views on the Succession Wars mercenary provide a solid background for gamers who need to learn the basics of the business of war, while game rules translate these ideas into simple systems for creating a merc outfit, finding and signing with employers, and resolving ane entire military campaign.
Pirate or Merc? Kell Hounds. Northwind Highlanders. Blue Star Irregulars. Literally a thousand and one mercenary units populate the Inner Sphere, yet these are the house hold names that capitivate the common man. But for every top, there is a bottom. Kraken Unleashed. Life hard exists at all! Additional rules for mercenary creation include non-BattleMech Unit Tech Levels, special renegade and freelancer mercenary paths, as well as rules for playing mercenaries in different BattleTech eras, from the Star League, to the Succession Wars, to the present.
Shift Into High Gear! Rediscovered Star League technology gives the Inner Sphere a new edge on the battlefield! Maximum Tech brings BattleTech players into this brave new world of warfare, where thinking on your feet can win the day.
Maximum Tech is packed with dozens of Level Three optional rules, including new weapons and equipment for Inner Sphere anc Clan forces; expanded rules for vehicles and infantry; double-bline rules; revised and expanded artillery rules; and much more!
This revised edition of Maximum Tech has been updated for use with the BattleTech Master Rules as well as incorporating the units presented in the Technical Readout: and Record Sheets: into the Battle Value units table. Richard Raven in keeping humanity safe from preying monsters—both magical and technological!
But crime lord Etienne LaPlante interferes with their vigilantism, preparing to strike at Raven and those who serve him Bond Seattle - A conspiracy arrives to spread a plague of vampires. Warren Storey must discover the reason for the plague before time runs out. It turns out the meeting was arranged by Argent's former lover, who is trapped in the Pueblo Corporate Council lands.
On the run and hunted by assault teams, she knows that Argent's samurai code of honor will drive him to protect her. But in order to save her, he must confront the secrets of his past, and assemble a rag-tag team of mercenaries to elude the three corporations that have decided everyone involved would be better off dead. Talon must use all his powers and abilities with the aid of shadowrunning friends to unravel the mystery.
However, things are more than they seem. He gets more than he ever wanted when a routine business trip to Boston lands him at ground zero of a running battle for survival. The combatants: a group of hardened 'runners trying to finish a job, the ruthless anti-elven terrorist group known as the Knights of the Red Branch, and a powerful sorceress who wants revenge upon them all Can she handle it?
Will she survive to discover the truth? Hardy - Burned-out shaman Bannickburn tries to return to glory by working for the Mob. Classified as 'enhanced fiction'. Archived from the original on Retrieved Catalyst Game Labs.
September 21, December Please Give Your Likes and Reviews. Core weapon rules. Core vehicle and rigging rules. Revised core rules with references to previously published Fourth edition books, index, with additional art and fiction.
Simplified rules for 4th Edition and for 20th Anniversary Edition. The rules of the third and fourth editions are significantly different, however the designers created a converter. Core Magic Rulebook. Core rules supplement. Supplement on drones. This was supplement was released after Gun Heaven , but in-game dated to few months earlier. The rules of the fourth and fifth editions are not significantly different, so the designers created a converter.
A core magic rulebook with new magic rules with new traditions, spells, adept powers and spirits. Core character rulebook with miscellaneous rules. A guidebook with new rules for genetic engineering, new magic, mercenary work, security measures, and pop culture in the year A guidebook with dossiers on the known great dragons as well as new rules for dragons and PC drakes first introduced in Threats 2.
A guidebook with fiction and rules for espionage, adepts, law enforcement, European magical traditions, and pop culture of the year A guidebook with details on factions in Shadowrun, new rules for certain groups and expanded rules for Divination metamagic. Unpublished, drafts released by the authors. Fiction and adventures leading up to the end of the Shadowrun Third Edition and the second Matrix crash. A guidebook with details about Los Angeles and Neo-Tokyo.
A guidebook to media, professional sports, BTL virtual reality , media piracy, clothing and accessories. A guidebook describing extreme environments including deserts, cold areas, underseas, and outer space. A boxed supplement to the core game that includes a game-master's screen, a starter adventure and quick-reference cards. A historical setting sourcebook, updating the world of for 4th edition 20th anniversary rules. New Account or Log In.
Hide my password. Get the newsletter. Subscribe to get the free product of the week! One-click unsubscribe later if you don't enjoy the newsletter. Log In with Facebook. Log In I am new here. Remember me. Error: No match for email address or password. Password forgotten? Click here. Advanced Search. Shadowrun: Corporate Guide. From Catalyst Game Labs. Watermarked PDF. Average Rating 15 ratings. Customers Who Bought this Title also Purchased. Reviews 0. Please log in to add or reply to comments.
See All Ratings and Reviews. Browse Categories. Wolfenoot Sale. Log In. New Account or Log In. Hide my password. Get the newsletter. Subscribe to get the free product of the week!
One-click unsubscribe later if you don't enjoy the newsletter. Log In with Facebook. Log In I am new here. Remember me. Error: No match for email address or password. Password forgotten? Click here. Advanced Search. Shadowrun: Corporate Security. From Catalyst Game Labs. Selected Option:. Watermarked PDF. Average Rating 3 ratings. Customers Who Bought this Title also Purchased. Reviews 0. Please log in to add or reply to comments. This is a blast from the past. I wrote this book way back in the 20th century.
Glad it's still available.
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