Fossils and archeology mod download 1.12.2






















Like, for example, 20 years. Provide some kind of deadline that if the mod hasn't updated by then, it's definitely dead, or a deadline that's obviously going to be easy to hit.

Let me guess: no deadline. At least not until we're all deader than disco and our world gets overrun by octopi. What did I do? That was an honest question? I didn't mean it sarcastically; I just wanted to know if there was a maximum date.

They're probably just getting annoyed because everyone keeps asking. They said they were working on it so we'll just have to wait. Come on now. You really think we're cruel enough to not release something because we're annoyed?

It is coming when, and I quote, 'When the sun rises in the west and sets in the east. When the seas go dry and mountains blow in the wind like leaves. I can hardly wait to add this mod to my private 'mod pack' for 1. Please, please, please keep this beautiful and immersive mod going! I dont want to annoy or bother you since you have been working so hard to update the mod but how much time will take to update to 1.

Anon, you can talk about Fallen Kingdom in other threads. But a thread for mod updates is not the appropriate thread for off-topic discussion of that nature. Yeah, this thread was created a year ago. Unfortunately some people don't know about our new plans and then assume that this info is still up to date. New Model for Liopleurodon. New Model for Triceratops. Tyrannosaurus babies are significantly smaller. Temporarily removed albino mammals, will make a reappearance though.

Almost all dinosaurs and mammals have new, more realistic textures. Dodo now has a baby texture. Dinosaur eggs have all new textures. Dinosaur eggs are all different sizes. New Dinopedia texture, much larger than before. Tweaks on all models. New Ceratosaurus sounds by totemaster. Dinosaur skeletons make noises when grown or destroyed.

Most dinosaurs and mammals have attack animations now. Mammals and dinosaurs can now sit down in an idle fashion. Dinosaur eggs shake and make particles when they hatch. When mammals and dinosaurs make sounds they open their mouths. New AI system. Prehistoric mammals now work just like dinosaurs, with hunger, gender, etc.

Most prehistoric creatures will now sleep at day or night depending on if they are nocturnal or diurnal. Aquatic Reptiles swim faster and more erratically. Herding AI has been added to Gallimimus. Dinosaurs can now eat Zombies. Probably not healthy… Plesiosaurus now fish for Salmon, Pufferfish, and Clownfish, along with normal fish.

Nautilus now swim less-buggy. Nautilus swim backwards now. Nautilus go in shells when players or predators are close. Pry it out using flint! Failuresaurus: improved AI, animations, and is faster. Mosasaurus is tameable with the Aquatic Scarab Gem. Spinosaurus is tameable with the Aquatic Scarab Gem. Dinosaur skeletons drop the amount of bones used on them.

Dinosaur bones can be analyzed for dna or bonemeal returns. Dinosaur eggs can be cooked into omelets. Striking pigs with the ancient sword now creates fully functional pig servants.

The dinopedia has been redone and shows more information along with a render of the mob. More tooltips in Dinopedia. Dinosaurs and mammals now have a happiness stat that will change their behavior. Toys such as balls have been added to improve mob enrichment. Genders have been added for almost all prehistoric Mammoths now get sickness if they have all their wool and are in a hot environment.

Mammoths can now get sickness in non-vanilla hot biomes. All fish have spawn that can be cultivated. All fish can be cooked now. Tar Slimes spawn in tar. Tar is now a liquid. Tar can be bucketed and turned into tar droplets in the crafting grid! Tar fossils can be obtained from analyzing tar droplets! Tar fossils can be placed to make Cenozoic skeletons! Fixed issue with Morph Mod where dinosaur-morphs had low health. Creative Tabs have been redone, there are now only two tabs for the mod: Items and Blocks.

Removed fictitious coelacanth subtypes replaced by gar and sturgeon. Palaeoraphe Tree leaves do not despawn randomly. Analyzer outcomes now stack. Anu portal blocks are no longer breakable. Treasure room portal blocks are no longer breakable. Built by robberto. See a strange monument rarely at beaches, the Moai Statue! Find extra fossils with the fossil dig site. Find sticky tar pits at the tar site. Iced stone now generates around permafrost! Fixed Nether biomes generating in overworld.

Plant changes: Removed Fern Seeds from being obtainable from bio-fossils, try analyzing Plant Fossils instead! Find them in lava seas Added new block: Mysterious Idol Something long anticipated, but we rather not spoil it! Change log: Fossil blocks no longer drop incorrect and unusable items Elasmotherium now loads correct skin on load Fixed minor issue with brown Stegosaurus texture Adult Smilodon no longer float above the ground Pregnant animals no longer move super fast Fossil Record - Bones music now loads correctly Plesiosaur now grows in water instead of displaying "not enough space" message Ancient Stone Stairs now use the correct texture 1.

Changelog: Fixed issue where dinosaurs would lose AI after dismounting Allosaurus now take fall damage Added Elasmotherium Added Temple Fixed Pachycephalosaurus not raising their heads after headbutting Fixed Triceratops back legs floating Added French localization, thanks to user LeGribouilleur Fixed dinosaurs coming off "stay" when owner logs off 1.

Beware though, unleashing these creatures in your Minecraft world can be harmful to your health. Installing Fossils and Archeology Revival Build 7. You all asked and I shall make it. Useful Guides about Minecraft, usually how to install mods, modpacks, use cheats, minecraft dupes and glitches and so on.

Upon defeating the predator, the player must then right click the mosasaurus with an aquatic scarab gem , which will make it tamed to the player and bring it back up to full health. They can be ordered to either wander, stay, or follow the player with skull sticks , though the stay command does not appear to work.

Adult mosasaurus are rideable upon being tamed. They can be ridden by right-clicking it with a whip , which will allow you to mount its back. When ridden, they won't become hungry, won't age, and will not sleep. They are extremely fast and agile when in water, but are very slow when on land or on the ocean floor.

They also do not seem to be able to break blocks when being ridden, which can make the mosasaurus become stuck. It can be controlled only if the player constantly holds the whip, and can only be controlled for a short time without it. When in water, look up and down to go in that direction.

Mosasaurus are self-sufficient independent carnivores who will hunt out and eat the aforementioned mobs. The best live-food candidate is the prehistoric fish , as they spawn naturally. They can be hand-fed any type of vanilla or mod meat except for rotten flesh , all kinds of fish including fish spawn , and Sio-Chiu-Le.

Fresh and vivid colors for your favourite dinosaurs! Some textures are based on creatures from iconic "Jurassic Parks" and "Jurassic Worlds" films, merch, etc. Other are based on real life animals and just colors that i come up with. Textures that are availab. Only makes a small change to the Triceratops quills, changing them into keratinous spines, which is more scientifically plausible than quills take that accuracy watchers.



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