Tomb of annihilation 5e pdf download
The circumstances and people in the book seem well-rounded and full of potential. The mechanics of the journey through the jungle will be fun and add unimaginable dimensions. It provides useful information and the updated content for the Dungeon masters and the players of this game.
All the important information and the details about this the tomb of annihilation pdf book are shared below:.
Save my name, email, and website in this browser for the next time I comment. Terms and Conditions. Press ESC to close. Weitkamp, H. Krvge, H. Pfeifer and W. Hdlderich Eds. All rights reserved. By magnetic and 0, quenching one can obtain the Ps lifetime values for B-cage and supercage in NaY zeolite structures, namely 2. In developing a reproducible way to load semiconductor dots into the accessible void spaces of zeolite host lattices, the direct information of the occupancy of different cages in a zeolite is important.
As one of sensitive microprobe of voids on nanometer scale, positron annihilation has been used to characterize zeolite-based materialsC2-e1. In zeolite materials positrons can be slowed down internally and form para-or otho-positronium p-Ps,o-Ps.
In this paper we report on the results of positron annihilation in ion-exchanged zeolite Y and CdS loaded zeolite Y. We found that T a is responsible to Ps annililation in 0-cage and positron annihilation may be a very interesting technique to characterize intrazeolite materiala.
The NaY powders were soaked i n Cd N08 , solution of different concentrations. The pH values of the solutions were adjusted to 6. The concentrations were selected i n that way so that the ratio of the total amounts of Cd N08 , in the solutions over the weights of NaY zeolite powders are 0.
After being pre-heated, the powders were sintered at 4OOC in O1 for 12 hours. In order to load CdS molecules into the zeolite cages, gaseous H2S was used. Moreover, the number of players that can play this role-playing game range from one to a maximum of five.
Appendix A has character backgrounds, whereas A ppendix B has a list of random encounters. App endix C and a ppendix D has a list of monsters, NPCs and information on where you can discover magical items is mentioned in.
Have you ever thought that you could pick up items from the bodies of your fallen foes and use them to enhance your abilities? Perhaps they have a shield crafted from a bulette shell and a sword, an Ankheg leg after their battle with the Cult of Elemental Earth; all of this is possible with this extended monster-manual of the vault of annihilation. The manual has information on items for all monsters, A to Z. Other things introduced in this manual are Basic rules of the creature loot, loot claim check, and ration amounts.
Some items are unviable until they have been crafted. Their ship is anchored north of Kitcher's In- creatures much larger than themselves as well as a way let, and teams of frost giants are scouring the jungle for to reach enemies in trees.
The battle stack formation signs of the ring and its wearer, Artus Cimber. A female has the added effect of making the puny goblins appear frost giant named Drufi leads the hunt.
So far the frost taller and more fearsome to their larger enemies. Bat- giants have gone about their business unnoticed, but it's tle stacks are not effective against other ground-based only a matter of time before they encounter a Flaming threats, since all but the topmost goblin give up their Fist patrol from Fort Beluarian.
The frost giants hate attacks and mobility to be part of the stack. Chult and its climate, but they won't give up the search for the ring no matter what the cost. Tabaxi minstrels are seldom met outside Port tered throughout the jungle. They build their primitive Nyanzaru. Appendix D includes statistics for both. They pepper Monsters for tabaxi racial traits. A few are willing to help ex- Over a century ago, the warlord Ras Nsi raised an plorers in exchange for food or treasure. Evil or not, undead army to conquer the city of Mezro.
The army grungs warn away intruders by hanging the bodies of consisted mainly of dead Chultans raised as zombies slain foes from trees at the edge of their territory. Ras Nsi and his Some Chultan guides are aware of one grung village legion were defeated and driven back into the jungle. For more planeshifted away, and Ras Nsi was stripped of his god- information on this village, see "Dungrunglung,'' page given powers.
Declaring himself an enemy of the world, Appendix D contains additional information he threw his lot in with the yuan-ti. The remnants of on grungs.
To make matters worse, These malevolent flying reptilian humanoids swoop Acererak filled out their ranks with horrible undead down on unsuspecting prey, steal what they can, and creatures such as girallon zombies and tyrannosaurus retreat to their high lairs to gloat over their stolen loot.
As the atropal feeds them the nickname "terror folk" among other races of on the souls of the dead, it grows in power. Eventually, Chult. They are natural enemies of the aarakocra. See it will become powerful enough to control these raven- the pterafolk entry in appendix D for full details. Until then, the undead hordes of Chult have no leader.
Some Chultans refer to Chultans infected with weretiger lycanthropy haunt them as "cat folk" or "leopard people. Everyone in Port wound up in Chult after escaping from slavers. They Nyanzaru has heard this rumor, but not all believe it. A few work as Weretiger prides avoid outsiders, including adventur- guides out of Port Nyanzaru. Others enter the jungle ers, but a few evil weretigers enjoy making a sport of in small groups to hunt grungs and goblins for their hunting intruders who come to plunder their land.
Since own purposes. These evil wcreligers usually worship Malar, the A central figure in Chult's history is the greater god Ubtao, god of the hunt. Others continue worshiping whatever who long protected the land and Chultan civilization. But deities they revered before becoming lycanthropes. Ubtao grew angry over his worshipers' endless warring and their reliance on him to solve all their problems.
When ari,'' page 60 , the yuan-ti claimed the ruins of Omu he left, the Chultans suffered a crippling spiritual blow, as their demesne. Their spies in Port Nyanzaru keep but eventually the disunited, warring tribes learned to put a wary eye on the merchant princes, would-be trea- aside their petty conAicts and unite as one people. To this sure hunters, and adventurers.
Characters might also day, the dinosaurs of Chult are still revered as Ubtao's encounter yuan-ti purebloods, yuan-ti malisons, and sacred children by many Chultans, even though Ubtao himself is no longer popular.
Including ones introduced to them by missionaries from The yuan-ti of Omu believe that a sealed portal lies distant civilizations. Waukeen, a goddess of trade, is re- somewhere under the Peaks of Flame and that opening vered by Port Nyanzaru's many merchants. Other deities it will enable Dendar the Night Serpent to enter the with shrines in the city include Gond god of craft , Savras world. The god Ubtao was supposed to stand against god of divination and fate , Sune goddess oflove and Dendar, but with Ubtao gone from the world, the yuan-ti beauty , and Tymora goddess of good fortune.
They have Besides spreading word of their deities, however, too dedicated an underground temple to this serpentine de- many foreign missionaries also exploited the Chultans and stroyer of worlds, but they are a long way from fulfilling their land for profit, which led to ma ny conflicts.
The tem- their ultimate goal. Foreign clerics who proselytize too energetically Additional information about yuan-ti can be found in aren't welcomed in Port Nyanzaru. The city south end of the Bay of Chult. No other city also boasts grand bazaars, glorious mansions and tem- elj:ists in Chult, along the coast or anywhere ples, circuses, and gladiatorial contests.
The creatures. Until recently, Port Nyanzaru jungle teems with ferocious reptiles and murderous un- was under the firm control of Amn, a foreign dead, pirates prowl the surrounding sea, and the mouth nation. Nine years ago, Arnn was forced to of the bay is home to a greedy dragon turtle. The charac- pronounced yeh-TEP-kah , or risk a bloody conflict ters can secure gear and guides before leaving the city. Seven Chultan traders have vide any additional support. The amount of business that Nyanzaru entirely and use a different coastal city as the unfolds here and the cash that moves through its count- launching point for the party's jungle expedition.
Exam- ing houses would make any merchant of Baldur's Gate ples from other settings include the city of Sasserine on or Waterdeep jealous. It's also a colorful, musical, aro- the edge of the Oerth's Amedio Jungle, the city of Sla- ma-filled, vibrant city in its own right. Other than trade, govich near the Savage Coast ofMystara, and the city of the biggest attractions are the weekly dinosaur races Stormreach on Eberron's continent of Xen'drik.
Locals and visitors alike. Port Nyanzaru's Harbor Ward, not far from the harbor- All streets within the city walls are paved with cobble- master's office area Read: stones or flagstones, and they have deep rain gutters as much as 2 feet wide. Residents of Port Nyanzaru You appear in a tropical city under the blazing sun. The pay little attention to any but the heaviest deluge. Tabaxi minstrels wander the streets, performing for familiar sounds of a harbor- creaking ropes, slapping anyone who tosses them a few coins.
The aroma of Crumbling ancient buildings covered with vines and unfamil iar spices and tropical fruit mixes with the wharf. The ground floors of most buildings are made of Beyond all that, Port Nyanzaru is an explosion of color. The upper floors have bam- Buildings are painted in bright shades of blue, green, boo or thatch walls with enormous windows to let in orange, and salmon pink, or their walls are adorned with the breeze, under broad thatched or tiled eaves.
All murals portraying giant reptiles and mythical heroes. Some are painted in symmetrical, geometric flowers or is draped in leafy, flowering vines. Minstrels patterns of straight lines and sharp angles, while others in bright clothing adorned with feathers and shells per portray animals, monsters, landscapes, and heroes in a stylized manner unique to Chult.
Where space permits, form on street corners. Multicolored pennants and sun buildings traditionally include a walled yard or garden. A crowd of children All the city's water comes from rain, so every building dressed in feathered hats and capes races past you, has a cistern or wooden barrels to catch water running squealing in delighted terror as a street performer cos off the roof.
Every public square is built around a foun- turned as a big-toothed lizard stomps and roars behind tain or rain basin. With so much water running down- them.
The whole city seems to be bustling, sweating, hill, Chultans also make excellent use of water-driven mechanical gadgets.
Many buildings have water wheels laughing, sweari ng, and singing. Rainwater running through spouts or channels turns the wheel, which pumps water Syndra recommends that the characters secure rooms into pools, turns millstones, powers bellows or lathes or for themselves at either the Thundering Lizard if saws, or accomplishes any other labor-saving or amus- they're looking for a raucous time or Kaya's House of ing task Chultan engineers can dream up.
Repose if they want a good night's sleep. Both inns are located near the Red Bazaar area There she intends to stay for the remainder encounter NPCs who need their help.
Given the urgency of the adventure. If the characters express interest in of their mission, characters might be reluctant to take accompanying her, she's more than happy to introduce on side quests.
They are under no obligation to complete them to Wakanga see "Merchant Princes, page Nyanzaru, emphasize the heat, the humidity, the exotic Introduce as many or as few of these side quests as sounds and smells, and other unique aspects of Port you like. The NPCs who trigger them can be encoun- Nyanzaru.
Some of its notable features are described tered anywhere within the city. If you can't decide which hereafter: side quest to choose, roll a dlO.
Medium and Large dinosaurs are used as beasts of 1. Collect a Debt. K'lahu N female Chultan human burden to haul two-wheeled carts, to hoist heavy loads thug , a bookie who takes bets at Executioner's Run on cranes, and to tow boats along the canals.
These brightly painted racing dinosaurs are is collected on the gp debt, which is owed by a fast, vicious, and barely under their riders' control. Taban refuses to pay anything until he's beaten seeming to spring out of the building stones them- down to 20 or fewer hit points, whereupon he offers selves. The profusion of greenery needs constant up a pouch containing ten 50 gp gemstones.
Ashamed tending to prevent roots and shoots from damaging by his defeat and eager to redeem himself, Taban of- buildings or tile roofs. Create a Distraction at Fort Beluarian. Rokah N Xandala, or at least get information from it that they male Chultan human spy works for the Zhentari m. The Zhents believe that pirates have formed an al 6. Help a Dyeing Man. Omala N male Chultan human liance with the Flaming Fist. Rokah has orders to commoner is a master colorist at the dye works area infiltrate Fort Beluarian and find proof so that the He recently bought some dancing monkey fruit on Zhentarirn can blackmail the fort's commander.
He the black market and used them to make and sell dye. He wishes to atone commander's quarters. As a reward, Rokah offers for his crime and seeks an audience with Kwayothe, to cover the cost of a charter of exploration 50 gp , the merchant prince who controls the legal sale of which the characters will almost certainly need if they fruit.
Rokah also offers to introduce the characters to he plans to beg for Kwayothe's forgiveness. He has no two wilderness guides-a pair tabaxi siblings named money to offer the characters as a reward. Kwayothe River Mist and Flask of Wine see "F inding a Guide," is wilting to forgive Omala's lapse in judgment pro- page 33 -and pay the guides' fees. Escort a Priest to Camp Vengeance. Undril Silver within the next 10 days- no questions asked-and tusk LG female half-ore priest of Torm with dark- speak of the deed to no one.
Kwayothe tells them that vision out to a range of 60 feet is a representative of Shago works as a gwde out of Fort Beluarian. If the the Order of the Gauntlet and newly arr ived in Port characters fail in this task, Kwayothe has Omala sen- Nyanzaru. She needs to deliver herself plus a packet tenced to Executioner's Run see area 3 for his crime. Help the Lords' Alliance. Undril was led to be llluskan human spy , an agent of the Lords' Alliance, lievc she could simply buy a horse in the city and ride offers to trade a sailing ship for an accurate map of to the camp, but now that she sees the terrain and con- Chult that shows the exact location of the ruins of ditions, that's clearly not possible.
She hopes to join Nangalore and Orolunga. Lerek represents wealthy any expedition headed up the River Soshenstar. Un- Waterdhavian interests, and the offer is genuine. If the dril is qwte attached to her chain shirt, but she's not characters present such a map, Lerek has a cleric cast unreasonable when presented with good arguments augwy before agreeing to buy it, to make sure he's for shedding the armor.
If characters gain Undril's not buying a fake. Once he's convinced that the map respect, she'll intercede strongly on their behalf if is genuine, Lerek arranges to have the promised ship any difficulties arise with Commander Breakbone as arrive in 10 days.
Hunt Pirates. The harbormaster, Zindar see area 4. Explore the Aldani Basin. He knows that three pirate captains are at- of red-robed wizards operating a secret base some- tacking merchant ships heading to and from the Bay where in the Aldani Basin. The head of her temple, of Chult. The pirate ships are called the Dragonfang, Grandfather Zitembe, has too many other things on the Emerald Eye, and the Stirge.
Zindar has permis- his mind, but he's given lnete permission to investi- sion from the merchant princes to offer a bounty of gate. She'll provide her own food and of each pirate captain. She insists on stopping by the temple 9. S ave an Innocent Man. Belym LG male Chultan of Savras to gather her belongings and urges the char- human commoner is distraught because his hus- acters to come along.
Belym asserts that his husband was a victim of mistaken 5. Find Artus Cimber. A halfelf named Xandala see identity and sentenced without a proper hearing or appendix D approaches the characters and claims to trial. He's been unable to persuade anyone in author- be Artus Cimber's daughter.
Feigning worry, she asks ity that Draza is innocent. He'll give the characters the characters to help her find him. Artus can't be 25 sp all bis savings if they can help Draza from the found using magic, but Xandala has heard that Artus sidelines so he survives the run.
Draza is about to be left the city with a reptilian man who doesn't talk and thrown into the pit with a pair of velociraptor s, so the smells funny. Both were last seen heading into the jun- characters must act qufokly.
Both the authorities and gle. Xandala wants the Rh10 of Winter in Artus's pos- the gamblers take a dim view of interference. Summerwisc, Xandala's pet pseudodrago n, thinks Seek Wisdom at Orolunga. Eshek NG male Chui- the quest for the ring is too dangerous but has given tan human acolyte of Savras stumbles up to the up trying to talk sense into its mistress.
Good-aligned characters in the street and whlspers, "Speak to the characters might be able to turn Summerwise against wise guardian of Orolunga, east of Mbala. She can direct you to that which you seek. When he awakens moments later, Es- warning horns, day or night, they scramble for the safety hek has no memory of the last 12 hours aside from a of the Market Ward and Merchants' Ward until the all driving need to find people matching the characters' clear sounds.
At the very least, he knows where Three ancient, vine-covered ziggurats tower above this Mbala is from speaking to porters who've been to crumbling ward. The whole district is a juxtaposition Camp Vengeance. Shown in map 1. Burgeoning wealth has driven the city's parallel to the merchant princes of the city proper. They richest residents to raise defenses against the jungle's have no official authority, but each of them sits atop a dangers, and possibly against the dangers they perceive web of debts, favors, incriminating information, and from the city's less-well-off districts, which all lie out- loyal muscle that allows them to get things done with side the main wall.
The walls are impressive barriers an efficiency that the merchant princes sometimes envy. Like other structures in Port Unlike the merchant princes, whose positions are based Nyanzaru, they're decorated with colorful paintings of on wealth that passes from generation to generation in geometric designs, animals, and mythic figures. The western- the beggar princes changes continually. Most of the residents a re lower-class labor- ground.
A wide stone bridge crosses on arched columns ers or struggling artisans who can't afford the higher from Temple Hill to Throne Hill, site of Goldenthrone. A second bridge connects Throne Hill to the southern slopes, site of several merchant princes' villas.
East of 1. Shops and tenements of bamboo are neighboring Ykhvazi Hill pronounced yick-ul-WAH- jammed onto the terraces of the ziggurats in wild pro- zee , site of the Grand Coliseum. Steep, stepped streets fusion. The upper levels are cleaner and less crowded and terraces surround each hill. A narrow wooden bridge Outside the main walls are three slums: the Old City connects the upper levels above the press and noise of to the southwest, where many buildings are remnants the street.
The original Amnian residents built it as an About half the city's population lives crowded together outside the walls, where they're always exposed to arena for a highly competitive ball game, and it still pro- vides cheap entertainment for the locals. Velociraptors sudden attacks by carnivores or undead. A volunteer see appendix D , panthers, or other hungry beasts a ju- citizens' brigade keeps watch for approaching danger. Spectators line the walls Interesting. That being said, if the players seem restless, for these spectacles-including representatives from use the random encounters in appendix B to spice things up a bit as they're gathering supplies for their expedition.
Bets are placed on which criminals will see "City Denizens," page Volo's familiarity with survive, which will die, how far runners will get before Port Nyanzaru makes him a font of useful information.
If a beast brings them down, and how many kills each ani- the party doesn't already have a wilderness guide, he ad- mal will rack up. A handful of Chultans have become celebrities by sur- Volo might also suggest that characters partake in the di- viving multiple dashes through Executioner's Run.
It's nosaur races see "Things to Do," page If the party has not yet tossed into the pit, and betting is always heaviest on a secured a guide by the time they meet Wakanga, he sug- repeat offender. Volo can facilitate an introduction. For more information on Occasionally an animal manages to leap or scramble guides and their rates, see "Finding a Guide," page Moments of such high peril provide a perfect oppor-. They rarely meet with visitors who show up unannounced at their homes.
During the day, each merchant prince has a l-in-6 chance to be at Goldenthrone, accompanied by a retinue of aides and guards. Characters must wait ld3 hours before being given an audience. In fact, the mer- chant princes have few day-to-day responsibilities when it comes to running Port Nyanzaru, so unless a meeting is being held to discuss city business, the delay is just a tactic to underscore who's in charge.
If the characters have interesting news, they're likely to obtain an audi- ence and to be given as much of the merchant's time as they need. These residences have beautifully plastered walls adorned with bright murals, patios and arcades fes- tooned with fresh flowers, garden courtyards open to the sky, and enormous cisterns equipped with water wheels to power fountains, fans, and kinetic sculptures.
None of the merchant princes is likely to meet player characters who show up unannounced at their doors unless the characters did something noteworthy such as winning a dinosaur race, stopping a rampaging carni- vore, or completing an expedition that made significant tunity for bystanders to become heroes in the city and discoveries.
The exception is Wakanga O'tamu, who earn favors from the merchant princes. Every type of refuse gets tossed here, up to and including dead bodies. It's a festering scar of garbage, 6. Rats, insects, and ravens The Grand Souk, or market, is one of the three beating abound. Ghouls are sometimes seen prowling through hearts of Port Nyanzaru-the others being the jewel the pit in search of fresh corpses. True to its name, the Grand Although the level of refuse in the pit rises and falls, Souk is the grandest of the three.
This is thanks to an unknown Traders from up and down the Sword Coast come to number of otyughs living at the bottom and eating their this market to buy timber, spices, medicines concocted fill daily.
They're content to remain in the bountiful pit, from jungle plants, dinosaur skulls and claws, iron, but they'd quickly pounce on anyone careless or unlucky tiger pelts, carved ivory, Batiri and grung handiwork, enough to slip on the greasy edge and fall in. It's a noisy, The western half of the city is called the Merchants' jostling, aroma-rich circus. Guards are numerous, but Ward because it's the site of the Grand Souk and be- less numerous than the urchins and pickpockets. Street cause many of the merchant princes' villas are there.
In performers and tabaxi minstrels add to the cacophony. The Colorful awnings protect the market from sun and rain majority of the city's merchants and traders actually live but also trap the heat and smells. Everything listed in chapter 5 of the Player's Hand- 4. Unusual This palace serves as the meeting place for the mer- items might not be available elephants aren't found in chant princes of Port Nyanzaru and is recognized as the Chult, for example , but a merchant can always be con- seat of the city's loose government.
Jt was built decades tracted who'll bring an item to order, for the right price. An honor guard of and those who unfailingly speak the truth regardless eight Chultan gladiators is always on duty, to keep away of whether listeners want to hear it. His symbol is a loiterers in the daytime and thieves in the night. Savras's temple is one of the oldest, grandest buildings in the. The tiled roof of its great dome resembles an un- blinking eye, staring skyward.
A deity devoted to revealing the truth might seem to have a weak draw in a city of merchants, but Savras was widely worshiped in Chult long before the Spellplague. In those years, Savras's clergy were valued because they could keep tabs on the activities of the inscrutable yuan-ti.
The snake people still loom large as bogeymen in the imaginations of Chultans, but nowadays the clergy of Savras series into more mundane matters: por- tents around business affairs, the outlook for newborn children, and affairs of the heart. When the characters meet the priest for the first time, he's in the midst of a heated conversation with three members of the Zhen- tarim NE male Tethyrian human assassins who are looking for Artus Clmber.
The Zhents have come to the temple to see if Zitembe can cast a spell to aid in their search. Although the assassins offer payment in the form of a gp ruby, Zitembe senses their evil inten- tions and shoos them away.
The assassins seem hesi- tant to leave without satisfaction, but the arrival of the characters changes their minds, and they depart with scowls on their faces. The characters' timely arrival makes Zitembe predisposed to help them.
If he's approached for aid or advice in tracking down the Soul monger, Zitembe's first reaction is to express offered friendly advice on how to improve their presen- disbelief that the death curse has anything to do with tation; and those who score 9 or less are greeted with Chult.
If characters give a compelling argument or sad, sympathetic looks and surrounded by a crowd of make a donation to the church of at least 25 gp, Zitembe coddling devotees. Its chief busi- not peer any deeper, but he urges the characters to seek ness is buying and se! Ung the rich supply of jewels that out this city and the obelisk.
This market is largely secure 8. It's popular among Port Nyanzaru's many undercover spies. All of them work for the merchant artisans, craftspeople, smiths, ivory carvers, and prince Zhanthi, who has a monopoly on the jewelry hydro-engineers.
Where most such temples have a forge trade In Port Nyanzaru. It's all done with nozzles and valves moving on cams, driven by the city's plentiful water pressure. Port Nyanzaru's harbor can accommodate ships of all sizes. The enclosed. Steep steps wind up the cliff passage on the Brazen Pegasus at a cost of 10 gp per from the temple's small harbor.
When seen from a dis- day for the whole party. A foot sloop built for speed, tance, the temple's roof seems to float in midair-an illu- she has a single mast flying a square mainsail plus two sion created by mirrors lining the outside walls. Inside, triangular foresails, one aft sail, and a small topsail. All Sune's faithful and casuaJ visitors alike can partake of that canvas gives her a top speed of 10 mph under ideal public baths, receive lessons in applying makeup and conditions.
The first mate is Grig Ruddell N male Illus- and sisters of Sune; those who score 10 or higher are kan human veteran , a hulking man whose face is al- most hidden by a heavy beard streaked with gray. Residents call it Na N'buso, the Great King.
The statue isn't nearly as ancient as the mythic king it portrays. It was erected just five years ago, at a time when Port Nyanzaru was flexing its new mercantile muscle, to impress on foreigners that Chult is an inde- pendent land with a glorious history.
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