Dark forces full version download
These new features brought more depth and freedom to the game, and has become standard for FPS games today. This, plus the fact that the game had a story, made it different to Doom and most other FPS games at the time.
The fighting and shooting mechanics are pretty standard, and the way the level design works is also typical for it's time. The game does however have a certain charm that makes it worth playing today, even though time has caught up with the graphics and game-play.
Dark Forces is one of those titles that will be remembered, both because it was very solid when it came out, but also because it was the first serious Star Wars game. Playable demo 2 Preview 2. Redneck Rampage Violence: Yes. Rise of the Triad Violence: Yes. Shareware Game expansion. Rocks 'N' Diamonds 2. Scorched Planet Violence: Yes. Playable demo 3 Patch. Shadow Warrior Violence: Yes. Shareware Update.
Shaw's Nightmare Violence: Yes. Spear of Destiny Violence: Yes. Freeware Patch. Update 2 Playable demo. Super Fighter Violence: Yes. Syndicate Wars Violence: Yes. The Terminator: Rampage Violence: Yes. Freeware 4 Patch. Tomb Raider Violence: Yes. Playable demo 3 Preview. Game expansion 2 Patch. Troll's Tale Rating:. Tyrian 2. Shareware Patch Editor. Enjoyment: Shoot the Stormtroopers, take out Boba Fett, go nuts with the blaster rifle Replay Value: Unfortunately, there's only one episode to get through, so once you're done, you're done.
Kyle Katarn is a former Imperial officer turned mercenary, now hired by the Rebel Alliance. After having stolen the Death Star plans from a remote facility, he is tasked with investigating the sudden destruction of a hidden Rebel base. This leads him to face off against Imperial General Rom Mohc and the various iterations of his "Dark Troopers" - cybernetic soldiers with the armor and firepower to turn the tide of the war.
Dark Forces is a close prequel to the original Star Wars movie trilogy. The game marks LucasArts' first attempt to enter the first-person shooter market. Instead of licensing the Doom engine, like many competitors, LucasArts created its own internal "Jedi" engine.
The Jedi engine contains advanced features over similar tech, including the ability to look up and down, jump, crouch, and limited support in the build used for Dark Forces for rooms sectors over rooms. Most levels have a fairly complex, often maze-like structure, and include various switches that need to be activated to change the layout of the level.
Jumping is integrated into the gameplay, as certain areas can only be accessed in that way. In addition to weapons, Kyle can use shields to protect himself from damage, a head lamp to illuminate dark areas, as well as specific items used to counter environmental hazards. Even though Dark Forces is not anything new, it works well because it is Star Wars. Anyone that keeps up with the Star Wars gang knows that there is no such thing as sitting by the beach, sipping a lunar margarita.
They are always getting mixed up in some galaxy-saving adventure and Dark Forces is no different. The game is level-based and each level has a different mission or objective. One thing all the levels have in common is you're up against a seemingly endless supply of Stormtroopers with the intelligence level of a sixth grader. Just like the movies, you can blast away at the Stormtroopers, killing groups at a time, but they will only get in one or two good shots. Don't get me wrong -- the game is by no means a cakewalk.
There are enough enemies and challenges to make the game difficult. But the Stormtroopers just aren't very bright. For example, I snuck around a corner to find a Stormtrooper with his back to me.
After blasting him, his partner, who wasn't more than 10 feet away, did not even look up. Needless to say, he didn't last very long either. One of the coolest parts of the game are the weapons you use. I don't know about you, but I always thought it would be cool to use a blaster. I just loved the sound they made when they were fired.
The developers did an outstanding job replicating the sound of the blaster. If I didn't know any better, I would have thought it was straight out of the movie. Like most first-person shooters, a big part of your survival is finding new and more powerful weapons.
Dark Forces has plenty of opportunity for weapons upgrades. The first weapon you encounter is a Stormtrooper laser rifle and I found it to be the most reliable. No matter which weapon I would try, I always went back to this one.
The only exception was the thermal detonators -- basically futuristic hand grenades. I found that lobbing one of these little babies into the middle of a group of unsuspecting enemies cleared the area quite nicely. Now it is time for a necessary evil. I have to talk about something that nobody likes to hear about but must face: I found a HUGE bug in the game. First, let me set the scene. I had just been battling in one particular level for nearly two hours and was getting quite frustrated.
The level was not really difficult, just long, and I kept dying from stupid mistakes. So after two hours, I completed my mission and I then had to find my way out to the designated pick-up point. Finally, I got out of the maze and into some familiar territory. I was celebrating that I had finally made it and was only one or two minutes away from completing the level. Then it happened. I stepped down a step and the game freaked out. The top part of the screen went completely black but the bottom part still showed the ground.
Okay, no problem. I can still see the step that I was trying to go down, so I walk up to it and I turn a little and have a perfect shot of where I need to go, but the game won't let me. After about ha lf an hour trying to get out, I decided that the game was really screwed up and had no choice but to quit. But wait! It suddenly occurred to me that if I ever found myself too close to a thermal detonator when it went off, it would injure me.
I still had a continue left, so I decided to kill myself and see if it fixed it when it reloaded. Well, to make a long story short, I was now invincible.
Why did I tell you all of this? Because I really look down on games that make you work your butt off and then you can't finish through no fault of your own.
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